August 5th, 2010
Dear Family, Friends and Entrepreneurs!
We would like to invite you to spend a few minutes contributing to a project
that is very close to our hearts. You may know we have been working hard on the UK pilot of the “Conspiracy For Good,” which integrates narrative story, entertainment and creative actions to do real good in the real world.
Our central project this year is to build 5 school libraries in eastern
Zambia with Room to Read. And, the Pearson Foundation has agreed to stock
each of those libraries with 2,000 books (10,000 books total). The great
news is that the library funding has been secured, and we now need to
generate the books.
Pearson has offered a program called www.WeGiveBooks.org, where you can
spend 2 minutes reading a children’s book online; when you complete reading
this book online, Pearson will send a real book to a real library in Zambia.
Currently, 1,909 books have been generated and we need your help generating
8,091 more. Our goal is to generate them all this weekend! You can learn
more about the campaign, see pictures, and help out right here:
http://www.wegivebooks.org/campaign/Conspiracy-For-Good/
Please forward this email to as many family and friends as possible. And
thank you for being part of the Conspiracy For Good!
See more on www.conspiracyforgood.com
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July 6th, 2010
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June 29th, 2010
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June 24th, 2010
Tags: ARG, Conspiracy for good, Gaming, Partnership platform, Project, Tim Kring
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May 26th, 2010
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May 26th, 2010
Heat is a form of energy that is often taken for granted, invisibly escaping from appliances, boiling water, lamps and radiators. Energy lost through heat may be visualized if artifacts communicate leakage in various ways. In the example ‘Disappearing-Pattern Tiles’, bathroom tiles are decorated with patterns in a thermo-chromic ink that reacts to heat, fading away to reflect splashes and intensities of hot-water use. The longer the shower, the less decoration on the wall! The architectural surface acts as a subtle reminder of personal energy use over time, reflecting the duration and waste of water during a shower.
Project Team: Sofia Lagerkvist, Charlotte von der Lancken, Anna Lindgren, Katja Sävström
Posted in Being human, Design, Environment | No Comments »
May 26th, 2010



“Outbox” Heidi Leverty from Toronto, Kanada:
“Outbox, explores one particular moment in the life-cycle of everyday objects – the passage from refuse or trash to recycled material. These materials of paper, metal, plastic and fabric, shaped by the treatment they have undergone become unique works through her perspective, sculptural forms with an intense beauty. What appears to be without value is in fact a source of inspiration, the unique and extraordinary in the seemingly ordinary. Her images are a product of chance, caught in the transient moment in their life, an ephemeral state between original use and new purpose.”
via ignant
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May 26th, 2010
Chocolate Research Facility has launched a range that aims to capture the flavours associated with ten capital cities from around the world.

For the Mumbai variety, cumin seeds have been covered in dark chocolate. Moscow’s milk chocolate is flavoured with vodka, while Tokyo’s incorporates sakura (cherry blossom) and white chocolate. Other capitals that have inspired chocolates in the range include London, Paris and New York.
Even the packaging looks delicious, with the chocolates enveloped in pastel coloured street maps of the corresponding city.
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May 26th, 2010
We’re used to hearing politicians bring up complex issues; now, consumers will be able to solve similar decisions via a video game.
IBM’s newly unveiled CityOne video game gives players the role of city planner, solving business and environmental problems. These range from rendering a city’s energy systems more efficient to making the water cleaner and retailers more innovative. The game aims to engage users with tech solutions such as smart grids, IT and efficient environmental policy.
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